
Geomagic Studio is a powerful surfacing software that assists the user to digitally reconstruct complex shapes generating 3D computer models. The Geomagic Studio software suites have ample application in product design, re-engineering of components, digital archiving and many others. It can be acquired in three different editions: Geomagic Studio Fashion, Geomagic Studio Shape and Geomagic Studio Complete.
The Fashion Edition of Geomagic Studio incorporates in the transition process from an existing physical object to a 3D digital model the design intent of the designer. It generates CAD models efficiently by identifying automatically standard geometries, like planes, cylinders, spheres ore more complex ones like swept surfaces or rotations.
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Step 1, Detect Regions
Geomagic Fashion automatically detects the different surface regions based on the curvature of the model. The contour curves are extracted and used to define the surface boundaries. |
Step 2, Edit Contour Curves
Contour curves can be fine-tuned to ensure that they are optimally placed along edges and features. Contours not automatically extracted can be added manually by drawing directly on the mesh |
Step 3, Classify Regions
Primary surface regions are classified according to eight different surface types: planes, cylinders, cones, spheres, free-form surfaces, extrusions, drafted extrusions, and rotations. Each surface is displayed in a different colour for easy identification. For more information visit: |
Step 4, Create Surfaces
Finally, primary surfaces are fitted based on parameters such as fitting tolerance, outlier percentages, dimensions and 2D profiles. Deviation analysis shows the accuracy of the fitted surfaces |
It is the ideal tool for the reproduction of complex, almost impossible to replicate freeform shapes in to a 3D digital model. Organic objects, like bones or fossils can be now analysed, reproduced or, simply, made accessible for 3D viewing in a virtual environment.
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Step 1, Detect Contours/Curvature
Contour lines are created to break the object into regions of low curvature change that can be easily represented by a set of smooth patches. |
Step 2, Construct Patches
Four sided patches are traced out on the polygonal surface. These patches function as a framework for constructing the NURBS surface |
The grid creation process places a grid within each of the defined boundary patches. | Step 3, Construct Grids
The grid creation process places a grid within each of the defined boundary patches. |
Step 4, Construct NURB Surface
Finally, Geomagic Studio automatically computes NURBS surfaces to create a watertight model. |